For teachers and school leaders

Game-based learning insights for schools

Safeguarding, curriculum fit, and how the Playful Learning Method works in practice. Written for head teachers and DSLs.

For schools

My child plays Minecraft for three hours a day. Is that a problem?

Child development researcher Niina Meskus on the difference between passive screen time and structured game-based learning.

5
 min read
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For schools

5 safeguarding questions to ask any edtech after-school provider

From DBS checks to data minimisation: a checklist for DSLs and head teachers evaluating digital club programmes.

6
 min read
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For schools

What game-based learning actually means and why Ofsted notices it

A practical breakdown for head teachers: the research behind the Playful Learning Method and how it maps to PSHE and computing outcomes.

8
 min read
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